Ideas, research, and practical guides on game-based learning, curriculum design, and building classrooms children love.
Number sense is about more than recognising numbers. Children need opportunities to connect numbers with quantities, compare groups and explore different ways to make a total. Simple movement activities—such as showing a number with fingers, splitting counters into groups or finding a hidden quantity—can make these ideas more interactive. With Eduzo, teachers can extend these activities through games and visual tasks, then use recorded responses to guide the next stage of practice.
Custom questions can help teachers align Eduzo activities more closely with their lessons and learning goals. Bloom’s Taxonomy provides a useful framework for deciding whether a question asks children to recall, apply or reason, while the response format should match the thinking you want to assess. By creating, previewing and assigning focused questions, teachers can build reusable activities and use the resulting reports to plan meaningful follow-up practice.
The first week with Eduzo is about building a comfortable, repeatable routine. Start with familiar content, test the activity and teach children how to take turns and respond. Once the class is comfortable, try automatic roll call, manual selection or team play, then review the learning report to identify what needs attention next. By the end of the week, teachers can choose a simple routine that fits naturally into their timetable and build from there.
Managing turns in a whole class becomes easier with a predictable routine. Eduzo gives teachers options such as automatic roll call, manual student selection, team play and whole-class activities, allowing sessions to be organised around the lesson goal. Whether each child needs an individual turn, teams are practising together or the class is doing a quick recap, the right format helps keep participation structured, fair and focused on learning.
Setting up a classroom for movement-based learning doesn’t require a complete room makeover. Once your device is ready, focus on four essentials: a visible screen, a clear camera view, enough space for the activity and a simple routine for children taking turns. Test the camera, sound and screen before the lesson, mark a clear starting spot and keep cables and obstacles out of the movement area. With a simple routine in place, teachers can focus less on setup and more on helping children learn.
Eduzo can fit into an existing lesson, a dedicated assessment period or even a short five-minute recap. The key is to start with a clear purpose and choose a routine that fits your timetable, whether that means interactive teaching, team practice or individual formative assessment. By using Eduzo consistently and reviewing the resulting reports, teachers can turn short activity sessions into meaningful opportunities to reinforce learning and plan what comes next.
A good Eduzo demo should answer one practical question: can this work for our teachers, students, equipment and timetable? Bring a topic from your syllabus, your class size and your device details, then explore a complete journey from choosing an activity to reviewing learning reports and assigning follow-up practice. Ask about whole-class participation, teacher controls, curriculum alignment, accessibility, training, support and data handling. A focused pilot can then help your school understand how Eduzo fits into everyday teaching before a wider rollout.
Can movement help children learn? Research suggests it can, when movement is meaningfully connected to the learning goal. Studies have found benefits from physically active lessons and from using gestures or visual supports to reinforce learning, while also showing that results can vary by subject and activity. The key is not movement alone, but how it helps children respond, practise and demonstrate understanding. Discover how purposeful movement can become part of the learning experience with Eduzo.
Most schools may already have what they need to run Eduzo. Choose a compatible device, a screen children can see and a camera that can capture their movements. Eduzo can work with a compatible smart board, a laptop connected to a TV or projector, or a compatible mobile phone connected to a TV. The right setup depends on your device, camera placement, display and classroom space. Share your device and display details with Eduzo to find the right setup for your classroom.
What if children could use movement to interact with what they’re learning? Motion-based learning turns physical movement into a way to respond to questions, explore concepts and demonstrate understanding. With Eduzo, children from Pre-K to Grade 5 can learn through movement-based games, voice, listening, flashcards and visual activities. The goal isn’t movement for its own sake, but connecting the right interaction to the right learning objective.