Take away — remove objects and count what's left

Lkg Maths

Take away — remove objects and count what's left

Played with Candy Cat

Removes a specific number of objects from a collection and counts the remaining items (within 5).

BOARD

CBSE

India

GRADE

Lkg

Maths

COMPATABILITY

Learning Outcome/Standard

Removes a specific number of objects from a collection and counts the remaining items (within 5).

Curriculum Goal/Conceptual Understanding

CG-8: Children develop mathematical understanding and abilities to recognize the world through quantities, shapes, and measures

Skill/Competency/Standard

C-8.6: Performs addition and subtraction of 2-digit numbers fluently using flexible strategies of composition and decomposition of both numerical and word problems

Domain: Cognitive DevelopmentChapter / Unit: Numbers & OperationsGame: Candy Cat

Bloom's Taxonomy Level COGNITIVE TAG

REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE

Gestures and Input Types

How students physically interact with this game.

Flashcards

Sample Questions

Examples of questions in this game. Teachers can add their own topic-specific questions.

Solve the problem and select the number on the table

5 + 3 = 8.00Any number other than the right answer

Solve the problem and select the number on the table

5 - 2 = 3.00Any number other than the right answer

fsfsdf

2 × 2 = 4Any number other than the right answer

Solve the problem and select the number on the table

4 + 1 = 5Any number other than the right answer

Solve the problem and select the number on the table

60 + 1 = 61Any number other than the right answer

Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.