Angles with protractor and views

Grade 5 Maths

Angles with protractor and views

Played with Angle Champions

Classifies and measures angles (acute, obtuse, right) using a protractor; visualizes top/front/side views.

BOARD

CBSE

India

GRADE

Grade 5

Maths

COMPATABILITY

Learning Outcome/Standard

Classifies and measures angles (acute, obtuse, right) using a protractor; visualizes top/front/side views.

Curriculum Goal/Conceptual Understanding

CG-2: Analyses the characteristics and properties of two- and three-dimensional geometric shapes, specifies locations and describes spatial relationships, and recognises and creates shapes that have symmetry

Skill/Competency/Standard

C-2.1: Identifies, compares, and analyses attributes of two- and three-dimensional shapes and develops vocabulary to describe their attributes/properties

Domain: GeometryChapter / Unit: PropertiesGame: Angle Champions

Bloom's Taxonomy Level COGNITIVE TAG

REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE

Gestures and Input Types

How students physically interact with this game.

Body Tracking

Sample Questions

Examples of questions in this game. Teachers can add their own topic-specific questions.

Kick the ball at an acute angle of 30 degrees.

30Any answer other than correct answer

Kick the ball at an acute angle of 60 degrees.

60Any answer other than correct answer

Kick the ball at an acute angle of 70 degrees.

70Any answer other than correct answer

Kick the ball at a right angle of 90 degrees.

90Any answer other than correct answer

Kick the ball at an obtuse angle of 120 degrees.

120Any answer other than correct answer

Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.