Learning Outcome/Standard
Classifies and measures angles (acute, obtuse, right) using a protractor; visualizes top/front/side views.
Curriculum Goal/Conceptual Understanding
CG-2: Analyses the characteristics and properties of two- and three-dimensional geometric shapes, specifies locations and describes spatial relationships, and recognises and creates shapes that have symmetry
Skill/Competency/Standard
C-2.1: Identifies, compares, and analyses attributes of two- and three-dimensional shapes and develops vocabulary to describe their attributes/properties
Bloom's Taxonomy Level COGNITIVE TAG
Gestures and Input Types
How students physically interact with this game.
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
Kick the ball at an acute angle of 30 degrees.
Kick the ball at an acute angle of 60 degrees.
Kick the ball at an acute angle of 70 degrees.
Kick the ball at a right angle of 90 degrees.
Kick the ball at an obtuse angle of 120 degrees.
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
