Learning Outcome/Standard
Relates 2D shapes to their 3D nets; makes cube, cylinder and cone using nets.
Curriculum Goal/Conceptual Understanding
CG-2: Analyses the characteristics and properties of two- and three-dimensional geometric shapes, specifies locations and describes spatial relationships, and recognises and creates shapes that have symmetry
Skill/Competency/Standard
C-2.1: Identifies, compares, and analyses attributes of two- and three-dimensional shapes and develops vocabulary to describe their attributes/properties
Bloom's Taxonomy Level COGNITIVE TAG
Gestures and Input Types
How students physically interact with this game.
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
How many circular shapes are needed to make a cylinder net?
How many vertices does a cuboid have?
How many rectangular shapes are needed to make the curved surface of a cylinder net?
How many circular shapes are needed to make a cone net?
How many flat faces does a cube have?
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
