Learning Outcome/Standard
Finds out shapes that can be used for tiling; makes cube/cuboids using the given nets.
Curriculum Goal/Conceptual Understanding
CG-2: Analyses the characteristics and properties of two- and three-dimensional geometric shapes, specifies locations and describes spatial relationships, and recognises and creates shapes that have symmetry
Skill/Competency/Standard
C-2.1: Identifies, compares, and analyses attributes of two- and three-dimensional shapes and develops vocabulary to describe their attributes/properties
Bloom's Taxonomy Level COGNITIVE TAG
Gestures and Input Types
How students physically interact with this game.
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
How many sides does a hexagon need to tile a surface using copies of itself?
How many square tiles are needed to cover a rectangular surface that is 4 tiles long and 3 tiles wide?
A square has 4 equal sides. How many square tiles fit in a 5 by 5 square grid?
How many faces does a cube have?
How many edges does a cube have?
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
