Learning Outcome/Standard
Infers the meaning of unfamiliar words by reading them in context; identifies antonyms (opposites).
Curriculum Goal/Conceptual Understanding
CG-4: Acquires a more comprehensive range of words in various contexts (of home and school experience) through different sources
Skill/Competency/Standard
C-4.1: Discusses meanings of words and develops vocabulary by listening to and reading a variety of texts
Domain: Reading ComprehensionChapter / Unit: Retrieve : WordGame: Wire Connect
Bloom's Taxonomy Level COGNITIVE TAG
REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE
Gestures and Input Types
How students physically interact with this game.
Body Tracking
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
Find the antonym
Cheerful=Gloomy,Humble=Arrogant,Vast=Tiny,Genuine=Fake,Victory=DefeatAny answer other than correct
Find the antonym
Expand=Shrink,Ascend=Descend,Reveal=Conceal,Genuine=Artificial,Punish=RewardAny answer other than correct
Find the antonym
Rigid=Flexible,Confirm=Deny,Voluntary=Compulsory,Cautious=Careless,Frequent=RareAny answer other than correct
Find the antonym
Ancient=Modern,Generous=Selfish,Timid=Bold,Fragile=Sturdy,Cautious=RecklessAny answer other than correct
Find the antonym
Abundant=Scarce,Permit=Forbid,Praise=Criticize,Wisdom=Foolishness,Include=ExcludeAny answer other than correct
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
